
Patch Version 2.1.7.2069
New Features
* Guild Castle Sieges
Changes to instances
* Demon Stronghold
o The access conditions have been modified. Instead of only having to kill the New Messenger in the Zurhidon Stronghold, players have to steal Sharleedah's Secret Document and acquire the map to the Demon Stronghold. Right click to read the document and you are allowed to enter to the demon stronghold. A secondary option is to solve the quest Surprise Zurhidon to get the qualification to enter.
o If there is a Demon Hand to bind the player left when the scene changes, the Demon Hand will now disappear automatically.
o The encounter with Sirloth has been tweaked slightly: After the start of the fight against Sirloth, the game checks if all players are in the middle of the circle in Sirloth's room. If the team members are not in the within this area, all players will receive the message that "You are affected by Sirloth's barrier power!" and are transported back to the entrance of the instance.
* The Origin
o Removed the two patrolling monsters from behind Razor Lurker. People should no longer be able to circumvent the boss.
o The probability of equipment drops that have yellow stats has been increased.
Item Changes
* Increase the level limitation on the following meals:
o Imperial Seafood Pie - raised from lv. 1 to lv. 44
o Unimaginable Salad - raised from lv. 1 to lv. 36
o Caviar Sandwich - raised from lv. 1 to lv. 20
* Fixed the problem that Amulet of Life and Amulet of Magic would not work correctly after the cool down has started. Now the Amulets will activate only once within the 30 second phase when the character suffers sustained damage.
* Cave of the Water Dragon: Purple Tooth Boots now carry a HP bonus (+351)
* The Origin: Staff of Lorlin's Affection - When modifying the item it now gains a bonus on Magical Damage instead of physical damage.
* Hall of Survivors: Bloody Gown - The Physical Defence has been increased from 960 to 1020 and Magical Defense has been increased from 1371 to 1456.
* Cave of the Water Dragon: Ralte's Dragon Wing Boots - The HP bonus has been decreased slightly from 444 to 315.
* The Origin: Holy Tree Robe - Magical Defence has been decreased slightly from 1242 to 1114.
* We have changed the basic bonus when upgrading the following items to +1:
o Staff of Evil - Raised efficiency from +4 MDmg / +30 MAtk to +6 MDmg / +40 MAtk.
o Welkin Totem - Raised efficiency from +4 MDmg / +30 Matk to +6 MDmg / +40 MAtk.
o Kronos' Eyes - Raised efficiency from +4 MDmg / +30 MAtk to +6 MDmg / +40 MAtk.
o Fine Wand - Raised efficiency from +9 MAtk / 9 MDef to +6 MDmg / +40 MAtk.
o Enhanced Staff of Evil - Raised efficiency from +4 MDmg / +30 MAtk to +6 MDmg / +40 MAtk.
o Staff of the Bone Demon - Raised efficiency from +4 MDmg / +30 MAtk to +6 MDmg / +40 MAtk.
o Jade Wand - Raised efficiency from +4 MDmg / +15 MAtk to +6 MDmg / +40 MAtk.
o Withered Claw - Raised efficiency from +4 MDmg / +15 MAtk] to +6 MDmg / +40 MAtk.
o Flame Spirit Short Staff - Raised efficiency from +4 MDmg / +15 MAtk to +6 MDmg / +40 MAtk.
o Flaming Inferno Grail - Raised efficiency from +4 MDmg / +15 MAtk to +6 MDmg / +40 MAtk.
* Fixed a problem with the Elven Eve's Summer Pants (female characters).
Fixed Problems
* Sword of Fear: The "Blood of Fear VII" property has been changed to "Seal of Potential VII".
* Fixed the issue that sometimes a Warden could keep his pet after changing his class to something different. The pet now despawns.
* Fixed an issue with the Quest interface where text could not be displayed correctly.
* The card of the Sharpwing Dragonfly could not be traded in the "Secret Card Deck " quest. Now it is possible to trade the card in.
* Malatina's Dungeon
o When all floor tiles and chests are opened and there are still 9 seconds left, it now counts as a broken record.
o It is now possible again to open a chest after clearing our some space in the inventory.
* Druids: The lv. 50 level elite skill quest has been fixed. It is now possible to finish the quest properly.
* Fixed the issue with Battle for Mystery that when the player's backpack was full, clicking the Mystic Stone would reset the status of the stone statues.
* Elven Island: Crisis Management: There was a very small probability that the NPC would not reset to its original status to receive the quest. This has been fixed and the NPC resets to its original status.
* Weeping Coast: Cut Off At The Source: After killing the Morkus Beast, a special effect is supposed to appear for the players to pick up, but in fact, nothing would be found on the body. That is fixed now.
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